Since this new Silkbind Attack adds more hits to the weapon's attacks, it is recommended to focus on targeting and hitting a monster's head while Impact Burst is in effect to quickly flinch and stun it. The shockwaves will deal residual damage and make it easier to make monsters flinch. Upon using this move, the Hammer will be wrapped in Ironsilk, making every charged attack produce shockwaves upon hitting the target. Impact Burst is a new Silkbind Attack for the Hammer in Sunbreak. Hammer New Sunbreak Attack and Moves Official Hammer Preview Video Silkbind Attack: Impact Burst This overall will enable the Hammer to keep up with what it's known for: a KO machine. Hammer lived in the shadow of the great KO Sword and Shield builds in Monster Hunter Rise so we aren't surprised that we're getting buffs for its stun and exhaust value in this update! ・Charge Switch: Courage: Fixed a bug where adjustments to the direction the player faces would not work correctly when performing an Additional Upswing (2nd Charged Attack in the chain) when level 3 of the Focus skill is active. ・Impact Crater: Fixed a bug where you could still perform Impact Crater even when your Wirebug Gauge is at level 1 during bubbleblight slipping animations. ・Impact Crater: Fixed a bug where the end of the timing window was set incorrectly when chaining Impact Crater (Level 0 - No Charge) into a grounded Charged Attack. ・Impact Crater: Fixed a bug where terrain effects would not trigger when Impact Crater is used on magma terrain. ・Water Strike: The window of time for a successful Water Strike has been increased. ・Charge Switch: Courage: Charge times are now shorter. ・Side Smash / Water Strike: It is now possible to chain into Side Smash or Water Strike from Overhead Smash or Charged Follow-up. ・ Bonus Damage (3rds Charged Attack): Attack power increased Elemental scaling increased Exhaust value increased ・ Bonus Damage (2nd Charged Attack): Attack power increased Elemental scaling increased Status effect scaling increased Exhaust value increased ・ Bonus Damage (1st Charged Attack): Attack power increased Elemental scaling increased Status effect scaling increased Exhaust value increased ・ Additional Hammer Down (Finisher): Attack power increased Elemental scaling increased Exhaust value increased ・ Additional Hammer Down (1st Hit): Exhaust value increased ・ Charged Upswing (and Additional Upswing): Attack power increased Elemental scaling increased Exhaust value increased ・ Charged Side Blow (and Additional Swing): Attack power increased Elemental scaling increased Exhaust value increased ・ Step Smash (Finisher): Attack power increased Stun value increased ・ Step Smash (1st Hit): Attack power increased Stun value increased ・ Charged Brutal Big Bang (Finisher): Attack power increased Stun value increased ・ Charged Brutal Big Bang (2nd Hit): Attack power increased ・ Charged Brutal Big Bang (1st Hit): Attack power increased ・ Charged Brutal Upswing: Attack power increased ・ Big Bang Finisher (2nd Hit): Attack power increased ・ Charged Big Bang (Finisher): Attack power increased ・ Charged Big Bang (1st Hit): Attack power increased ・ Spinning Bludgeon (1st through 5th Hits): Elemental scaling increased (increases per consecutive hit) Status effect scaling increased (increases per consecutive hit) ・ Side Smash: Elemental scaling increased Status effect scaling increased ・Adjusted all of the following weapon actions: Update 10.0 Hammer Balance Changes and Fixes Silkbind Spinning Bludgeon's attack power and elemental scaling has also slightly been increased, increasing the overall damage potential of using this attack paired with their respective decorations. Its attack power has been increased and it now preserves max charge if you charge before the end of the move, giving way to more damage potential. ・Silkbind Spinning Bludgeon: Attack power increased elemental scaling slightly increased.ĭash Breaker has received a significant buff. Also, performing a charge right before Dash Breaker ends will start you at max charge instead of continuing from your previous charge level. ・Dash Breaker: Attack power has been slightly increased. ・Fixed an issue where the skill Intrepid Heart would not properly activate if you were hit right as the Hammer's Water Stright animation begins. Update 13.0 Hammer Balance Changes and Fixes
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